SvennoJ said:
Screendoor effect is actually very minimal in PSVR. I hardly ever notice it. The resolution is low, yet was good enough for last gen. What you get here is Skyrim as it was last gen, with extra foliage, quick load times, solid 60fps, included DLC, motion controls that actually work and improve the game in VR and all the other benefits of having 2 hands and a high fov viewpoint that's not fixed to the character's body. |
I must confess that I have no played Skyrim VR. So, I can't speak to that game specifically. But, I have been playing around with VR since Rift DK2, and have used every major system since. For me, resolution is the biggest problem, or possibly tied for biggest with the lack of wireless connectivity. Its what makes VR a novelty in my house.
Aside from gaming, I think a great use of VR will be watching live sporting events. I watched a live boxing match a couple of years ago on Gear VR. It was by far the best VR experience I've had. But, even with something like boxing, which takes place in a small ring, the resolution was a big drawback. I watched live golf a while later, and the resolution ruined it - couldn't follow the ball. These were both Gear VR experiences, which are not on the same level as those that the more advanced system can provide. But, to my eyes, even the Vive and Rift don't have what it takes to make VR an everyday use technology just yet.
With all of that said, I am glad that some of the big boys are still spending on development. Hopefully VR will be where I want it to be within the next decade.