DonFerrari said:
Nope man, the fact that I don't consider they valid doesn't mean I ignored, it means it isn't enough reason to justify the cost. If they are doing a full year run to sell 25M, there is very little reason to not be able to adjust production to end up overproducing 5M and shipping that on the next quarter. Because first they would be producing their regular amount, second there would be the already shipped amount, third the FYQ1 would be a slower month so that 5M would be sitting on Nintendo shelves for over 1 quarter just to use your supposed bargain. They never said they couldn't produce more than 2m... but after launch they showed they couldn't by not being able to have steady production at all to meet your supposed production level. If you produce 500k/month you would need to stock for 8 months (instead of 4 months) prior to launch, go again and do the maths on the cost of having all that sitting on shelves (8 months at an average 2M consoles stored at 299 USD value... that is 600M dollars on 8 months, that would have a financial cost of some dozen million). |
No, I gave you good and logical possibilities why that maybe would make sense, and why thats not throwing away money, you ignored all that and you were acting like everything was set in stone. It's pointless to reply any more on this matter.
Again, initial stock plan for launch, and increasing production after launch are two totally different things.
I used that number like example production after launch where they selling everything they ship and they need higher production, not before launch.







