The_Liquid_Laser said:
I agree with all of your points except we have a subtly different view on your #3. It is the amount of quality titles that matter more than the pacing. For example if a person bought a Wii U three years after release then pacing wouldn't matter at all, because there would be a 3 year backlog of games to choose from. The main reason why a person wouldn't buy a Wii U at after 3 or more years is if they didn't really like the collection of games to begin with. (Most people clearly did not like the collection of Wii U games.) I agree with all of your points though and I would say that #1 is the factor that will have the biggest long term effect. Switch is going to sell to both the handheld and home markets. But I don't think that is why Switch is selling so fast right out of the gate. Zelda is accelerating sales. Next year the Zelda effect will be gone, and Switch sales will slow down somewhat until Pokemon comes out. |
Pacing is definitely a big factor, I agree that Zelda is a major system seller but if Switch had a 6-8 month post launch drought like Wii U had than sales would not have remained so high during the summer/fall.
As for Wii U library after 3 years, the damage was done by that point, the console had 3 years of negative press and it was pretty clear that it had no long term future. But even with all the issues Wii U had, about ~14 million people bought one to play about a half dozen major Nintendo games so they were in fact system sellers.
You ask what is the difference between Switch and Wii U, well like i said its a combination of superior hardware, marketing/advertising, software output, and percieved value.
Its not just Zelda, Splatoon 2 has sold nearly twice as much as Zelda in Japan. Globally Mario Kart is only a few 100k behind Zelda despite releasing about 2 months later and Odyssey will overtake it in the long run.
When the herd loses its way, the shepard must kill the bull that leads them astray.







