zorg1000 said:
Software pacing is very important. Here is when those franchises released on Wii U
3D Mario-Nov 2013 Mario Kart-May 2014 Splatoon-May 2015 Zelda-Mar 2017
VS Switch
Zelda-Mar 2017 Mario Kart-Apr 2017 Splatoon-July 2017 3D Mario-Oct 2017
Those games released like a year apart on Wii U while all 4 released within 8 months of each other on Switch. |
A steady stream of good software certainly doesn't hurt, but a killer app moves hardware much more than pacing does. Pacing actually helps more in keeping people on the console they already own. People used to joke that they would put the Wii in their closet and never get it out. That's what happens when there is a pacing problem. Gamers get tired of their console and start looking for a new one.
All of those games listed above are worth a $60 price tag, but they may not be worth a $360 price tag. That is why a killer app is needed, a game so good that customers will want to lay down the full $360. Mario Kart, 3D Mario, and Splatoon were all available on one console starting May 2015 (along with several other good games), but that was still not enough to get most people to buy. Take Zelda out of the equation and the Wii U's library is better May 2015 than the Switch's library is now. So why is the Switch in so much higher demand? It must be Zelda.
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Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
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