The Zelda and Xenoblade DLC packs are done right. In both cases, we have massive games packed with content. These are more like old style expansion packs rather than DLC.
Speaking of story DLC of course, alongside of Trial of the Sword, bonus side quests, and arguably Master Mode (though that is debatable). One could argue that DLC pack two should be able to be bought seperate from DLC pack one at a cheaper price, but one cannot deny the value of the expansion pass if DLC pack 2 delivers. In this case, it was well worth the money overall.
Xenoblade 2 I expect to be a massive story expansion at least on par with Dying Light's major expansion pack, where it felt like a whole new game rather than just DLC complete with new overworld, story, and features. Seeing how the Xenoblade games are more like Final Fantasy where no two games are linked, this could be their way of adding somewhat of a "sequel" to this newest entry. In this case, it is again well worth the money.
Locking costumes and the like behind amiibos are great and I support it fully. Even wolf Link in BotW is acceptable. What I do not agree with is locking a harder difficulty behind one UNLESS it is unlockable in game as well or offered as DLC as well at a cheaper price.
Overall Nintendo is on the right path with DLC, while amiibos are hit or miss. In most cases, amiibo are fine. However they are starting to push it a bit with Metroid 2 on 3DS. Only time will tell how they play it out in the future.








