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burninmylight said:
Bofferbrauer2 said:

 

Yeah, because gauging with a gimped game will always do well and show off exactly what the players want (a non-gimped version of the game, but that certainly never the conclusion they'll draw)

Besides, it's not like swapping a couple of players around in the game and slapping a 19 on the package would be very expensive now that they have an engine for the Switch version.

That's exactly what EA did with the Wii U.

It released Mass Effect 3 as a $60 for a port of a game about a year old, on top of releasing the entire trilogy + free DLC all in one $60 package on other consoles and PC within the same week of ME3 for Wii U. It released the previous year's version of Madden with nothing more than a roster update.

The only EA game for the Wii U that was an honest effort was Need For Speed: Most Wanted.

To be fair, even though EA did build the WiiU Madden with the previous version's engine, Madden 13 on Wii U was the superior version in my opinion because of the ability to draw your own hot routes and blitzes on the Gamepad.  I really wish enough people had given that game a chance for it to catch on and get another installment.  It completely tainted me from being able to play Madden on other systems.  I used to buy Madden annually, but I haven't bought one since Madden 13.  This is the most consecutive years I've spent playing the same football game since Tecmo Super Bowl on NES.