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fatslob-:O said:
Miyamotoo said:

Why!? Despite "Sub 720p most of the time and gets down to 21 FPS in larger firefights", Bethesda will most likely make profit. And KH3 is using UE4 that actually very scalable, FFXV is different story because dont run well even on Pro (bad optimisation) and SQ wrote they thinking about bringing FFXV to Switch.

Its confirmed that Switch version of DQ11 is based on PS4 version of game, game also runs on UE11.

Also beacuse FFXV, KH3 and DQ11 are SQ game, this what SQ said last week:

"Switch's core architecture similar to PS4/Xbox One. Some adjustment necessary, but multi-platform games not impossible" and "When consider games for Switch), we won't rule out any IPs. Those include new ones, currently active ones, currently not-active ones".

FFXV never ran bad on the PS4 so to speak since it remained at the 30FPS target for the vast majority of the time. In fact the final game never dipped below 30FPS on PS4 but it did have some "frame pacing" issues however, that's not an issue of performance. It's just a bug that can be fixed ... 

Splinter Cell, Doom 3 and Deus Ex on both PC and consoles used to run on the same engine but you can see that the results from a content perspective are not the same ... 

AAA 30FPS games on current gen HD twins would highly likely reduce the chance of the Switch getting the same version of those games ... (Doom on the Switch got lucky with just the level editor and FIFA 18 on Switch is without journey mode both of which are 60FPS titles on HD twins so it's doubtful that the Switch will get the same content as those games) 

Yes, it was actualy frame rate pacing, even on PS4 Pro there is a problem.

http://www.eurogamer.net/articles/digitalfoundry-2017-can-final-fantasy-15-hit-60fps-on-ps4-pro

But Doom on Switch have same content like PS4/XB1 versions of games (level editor is irelevent). Fifa on Switch could probably run at 720-900p/30FPS if EA wanted that, but they didnt, they wanted 1080p/60fps and thats why they went with custom engine and thats why game doesnt have Journey Mode. 

 

In any case you are wrong when you say that "we can safely squash the wet dreams of FFXV, KH3 or MHW ever coming to the Switch without any changes to content, mechanics or level design"  or that "I doubt DQXI will on the Switch will be the same as the PS4 version too when it ran 900@30fps on the latter".

Not single one until now didnt had changed mechanics or level designmissing some part of content is always possible, but that could be case even if Switch has power of PS4. This what DF wrote for Doom version of Switch:

This port is content complete, and every level from the original release is present and correct. There was concern that stages would need to be divided up to fit into memory but that's not the case at all. Encounters play out just as they did on the more powerful console platforms, and every stage is presented as a complete experience. Every enemy, weapon and feature is present and accounted for and that's an important thing to consider. After all, Doom 3 for the original Xbox, a comparable port in terms of accomplishment, featured levels which were reduced in size and complexity to work within the constraints of the system. That's not the case here.

Last edited by Miyamotoo - on 13 November 2017