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RolStoppable said:
I remember the OP. He has been against Super Mario 3D World from the get-go and used any chance to bash it, so it isn't a surprise that this thread exists.

The main problem with this thread is that it ignores that all of Nintendo's games failed to prevent the Wii U from failure status, so the real issue was the Wii U hardware itself. On the other hand we have Switch which represents the opposite, lifting sales of all software. This means that if Super Mario 3D World and Super Mario Odyssey were swapped in terms of the console they released on, SM3DW would handily outsell SMO.

Another issue that is typical in such a comparison is the use of the word 'ambition' which to most people really only means 'open world' and therefore a game where you can run around without having to worry about dying. Hence why the OP criticizes the time limit in SM3DW despite how lax it is. Hence why SM3DW is described as dumbed down when it's really SMO that is for the most part a dumbed down 3D platformer in the mold of Donkey Kong 64.

What is your definition of ambition? Would you say the Galaxy games are as ambitious are 3D World?

Because those introduced a lot of new ideas, worlds and mechanics, and heavily pushed their respective console in sound and visual design. 3D World can not in any way boast of that, despite being just as linear as the second Galaxy game.