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NoCtiS_NoX said:

1st 

Wii MH: main series released wordlwide
PS3 MH: port from the Monster Hunter portable 3rd. Japan only.
PS2: (The original games for the PS2 required a monthly ¥900 (US$10.19). Not all PS2 has a built in network adapter.
See the flawed comparison here?

The highest selling MH is portable 3rd in Japan.

Monster Hunter Freedom 3

  • Release : Dec 2010
  • Platform : PSP, DL
  • Units : 4.9 million units
    Japan only

PSP Monster Hunter Portable 2nd 02/22/07 North America

MonHun started became popular because Portable 2nd.

Did wee see another PS2 installment after 2? Which was released before Portable 2nd?
As for PS3 MH. It was cancelled. The only MH it have are MH frontier (MMO) and the port (Japan only). 

Are we going to  still continue about the unfair comparison?

3rd
Thank you for that explanation.
No, I am not admitting that they are not comparable because of the similarities. I am only saying they are not the same game. 
Your point is they have a vague similarities. There is a clear similarities between HZD and MHW. 
Anyway, my real point was the PS4 audience is diverse. I cited that two as an example. Especially HZD. For me HZD is Monster Hunter Light. In terms of the Hunting aspect. Take it as you will.

At the bold Capcom already made some changes for that to cater to the west.
https://gematsu.com/2017/08/monster-hunter-world-high-rank-story-quests-temporary-monster-companions

Tokuda: “We do have the same sort of Low Rank, High Rank structure, but in the older titles when you go to High Rank, the story was no longer a concern, but this time we want to make sure the story continues on a thread throughout High Rank. One big difference in the structure is that there’s no longer a separation between village hall and gathering hall quests—that distinction doesn’t exist anymore. You get a quest and you can choose whether to play it solo or online.”

Ryozo: “I think we’ve made a nice, meaty story for you guys and as mentioned, it’s something that carries throughout the entire game, so it should be a lot of fun.

The game will feature a story mode offered through the quest system. Unlike previous games, where the story mode led the player through and to complete the "Low Rank" quests, before opening the game to more difficult "High Rank" quests without a story driver, World will have a narrative that continues into the "High Rank" quests.[13] Instead of quests that required players to slay a number of smaller monsters or collect resources, World will offer these as Bounties or Investigations that can be achieved alongside the main quests.
https://en.wikipedia.org/wiki/Monster_Hunter:_World

One last point. 
You cannot deny that MHW is a great leap from the previous MH. Call it overestimating or whatever you want but from the information we have so far in MHW. I can see it succeeding.
And this a first true MH that PS4 will have after all these year being a Nintendo Exclusive. This is also the first main MH that is multi plat. 




No flaw in the Wii game so the point pretty much stands it was even marketed heavily and publish by Nintendo themselves, also the highest selling MH game is Unite with 5.5m sales I don't know why you're only bringing up sales in Japan for the series, MH became popular with Portable/Freedom and grew from there with it reaching its high point with Unite don't get the whole unfair comparison because this is looking at games in the actual series and even on Portable and Wii it didn't take off.

You're not reading the post properly you admitted they're not the same game despite having similarities this is the whole point if they're not the same type of game you can't use one as a basis to work out appeal for the other, HZD is not even MH lite that in a way disrespects HZD some what its its own take on a familiar concept. The changes may in theory help but in practice it actually remains close to the previous games as the core structure remains, ironically Generations approach would have helped people get into the serie easier as it had significantly reduced grinding and faster progression.

The taste required to get into the game is too specific I don't see them emulating anything close to what they pull of on portables in Japan sadly, it could match the Wii version.