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Too many factors for example some notable designers/developers of old lost a bit of their spark as times goes on we've seen this in Miyamoto, Molyneux, Spectre etc... it can be be potentially good if they've retained their consisntency but the problem is as Banjo Threeie showed they probably haven't despite it being a fairly decent game, even the Goldeneye team who went on to form Free Radical declined with Haze sending them under.

The's also a consideration you have to factor in Nintendo had a direct hand in many of Rare's games anyway so what made Rare inspirational likely stayed with Nintendo to pass on to Retro anyway which would call into question whether such acquisitions are adding an asset or dead weight to the studio.