DélioPT said:
To be honest i didn't think about numbers. Those were already too high... |
I have no issue with Nintendo selling 30M (althougth I think that is very far to reach, and people saying Nintendo is confident is also a little conflitant because the amount the launched and the production rate didn't show a lot of confidence).
My only question is people thinking it makes sense for Nintendo to produce 30M and sell less than 20M in a year.
I think 20M is more likely and even that is quite aggressive for a second year.
Miyamotoo said:
To prevent possible droughts, also they itself said they planning to produce more units than they intend to ship, also 5m for system thats popular and thats sell is nothing. |
If they need to produce 25% more than they can sell just to prevent droughts then Nintendo really is bad at planning inventory and reading the market and determine demand.
They producing more than they can or will ship is quite different than produce excessive inventory just to met unrealistic production.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







