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irstupid said:
Wyrdness I have to agree with. NoCtiS is being stubborn and hopeful for the series.

There's nothing wrong with being hopeful and wanting a game to succeed. 

Hate to break it to you NoCtiS and Capcom, but MH won't catch on in the west. It may sell well initially, due to the vague similarities of horizon and the neat trailers may entice buyers, but once they play it most will not like it.

There are a ton of games that are very much like MH that I love and I wanted to love MH, but once I played it, I realized how different that game is to so many others. This is not a game that the West will like.

IMHO it has potential to do great, then let's agree to disagree then. 

The best way I would describe a MH game would be a post game MMO. Basically all you do the whole game is you repeatedly grind/hunt the same monsters over and over again to find materials to get better gear. Imagine an MMO where you start post game. No story, no world building, no nothing. Just set down and said, okay now have fun grinding non stop to get better gear.

Totally a game one needs to essentially be a part of a clan/guild/ect instantly. It's not a single player friendly game at all.

https://gematsu.com/2017/08/monster-hunter-world-high-rank-story-quests-temporary-monster-companions

Tokuda: “We do have the same sort of Low Rank, High Rank structure, but in the older titles when you go to High Rank, the story was no longer a concern, but this time we want to make sure the story continues on a thread throughout High Rank. One big difference in the structure is that there’s no longer a separation between village hall and gathering hall quests—that distinction doesn’t exist anymore. You get a quest and you can choose whether to play it solo or online.”

Ryozo: “I think we’ve made a nice, meaty story for you guys and as mentioned, it’s something that carries throughout the entire game, so it should be a lot of fun.”

This killed your argument but it is yet to be seen if the Story is good.

Response in bold.