| Wyrdness said: You're taking vague similarities to say the games are the same under your logic Dead Space and Silent Hill are the same because you fight mutant monsters in both, having vague similarities doesn't mean that both games are going to have the same appeal that argument is beyond naive and borders on begger's belief. The problem is you are denying that there is a similarities between the two because it won't fit your argument that people who bought HZD will take a look at MHW and possibly buy the game. They share the same concept that they let you hunt from small monster to big monster. I agree there's a lot of difference. HZD Aloy levels up while in MH your player doesn't. You get stronger in hunting and creating an armor set. Another naive view from you is the quote you're clinging onto do you not know what the concept of being influenced or inspired because I'll be blunt and tell you it doesn't mean the games are the same or have the same appeal, Doom and Wolfenstein 3D the original FPS' for example were inspired and influenced by Super Mario Bros on the NES according to Carmack's own words does that mean SMB and FPS have the same appeal? No it's not an opinion it's an objective state of things no where does that quote say the game is exactly like MH and plays like it, it just says is the game is inspired by it know what context is. Again apples to orange like your Zelda and GTA inspiration. When they said they were inspired. They borrowed concept from Monster Hunter and they created their own version of it. The world and hunting concept was inspired by Monster Hunter. Just see my first response above. But then again. Isn't the quote of GG enough of proof for you. “Horizon: Zero Dawn may serve as an example of a Western hunting game,” Key word hunting game. Again another example of you trying to use vague similarties with the BB example which has been debunked, both Smash and Street Fighter are fighting games for examples but playing one doesn't mean the other will have the same appeal because the applications are very different same goes with BB and MH. The latter requires far more grinding than the former and this is before we come to the drastic difference in gameplay and approach when doing the grinding. I think you are getting confused here. You're insinuating that they will not be open on the concept of grinding. I rebut with BB has a concept of grinding. It may not be the same level of Grinding but as I already told you. Grinding is a test of patience. Souls game is game that will test your patience. The funny thing here is you are acting as if the main appeal of Monster hunter is grinding or rather players will not accept MH because you will need to grind. This negative you speak off can be countered if you played with your friends and if you managed to get the right material to build you armor with your friends it feels very rewarding. Anyway, We can agree to disagree on the Grinding part but if you want to continue the debate about feel free to do so. You can talk only about the PS4 if you want it doesn't change the fact that MH was on diverse platforms before it, you know why I don't think western audience won't adapt to it because they've already shown they won't before the online crowd in the west are the people into COD and all, they want want to get online and have instant action not go co-op to grind this is the major flaw in your argument. |
My response are in bold. 








