By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
Jumpin said:

If the main draw of the series is exploration, then the marketing should certainly reflect that as it will make the game sound more interesting by marketing to its strengths and the things that will make people actually interested in the game.

The marketing should just hype the game up the way the trailer did leaving the player to naturally find things out is better than spoiling it, for reference Zelda is an adventure game but the marketing never focus on the world and adventure.

Huh?

   

Zelda focused on the adventure and experience, not mechanics. They overviewed the mechanics in demos where the player could see them in context, rather than making them seem like random thing A, B, C, D, E that the player can do at some point, and not really putting it into the context of why would want to do that, or why it is important in the overall experience.

Then of course, Xenoblade Chronicles X. In 8 minutes told me a lot more of what the game was going to be about by focusing on the experience rather than isolating out some descriptions of mechanics without putting them into any real context. They tell you about mechanics, but don't go into needless detail on them.

Last edited by Jumpin - on 08 November 2017

I describe myself as a little dose of toxic masculinity.