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Darwinianevolution said:
Mr Puggsly said:

I don't really care if EA succeeds on Switch, its just not my concern. However, I don't think EA makes a lot of content that could thrive on Switch.

If EA was interested in creating the "creative" experiences you want I'm sure they could find the talent for that. But its probably a risky endeaver they aren't interested in and they already do well with their current sytle of games. But those games don't have much of an audience on Switch.

I think what's happening here is you're bitter that EA has a lot of money and they aren't investing it in games Switch owners want.

Rocketleague is the type of game that seems viable on a Nintedo platform. Doom and Wolfenstein are really Bethesda testing the platform.

You seem to think Nintendo being an outlier is some sort of insult to the audience and platform. Yet you admit taste of Nintendo users is different than other platforms. Hence, you agree its an outlier.

This is the root of the problem here. Outside of EA Sports, EA doesn't really have an active IP that fits on the Switch, or at the very least, people's idea of the Switch's audience. They could make a profit on the Switch, but I don't think they consider the time and efford needed to port their big games that much worth because they wouldn't get major profits from it (if Bethesda could fit Skyrim and Doom, EA could fit Battlefield or the Dead Space trilogy). And if they bring some of their smaller IPs to better catter to the Switch audience, the returns wouldn't be that great because they are smaller IPs that don't attract that many customers.

EA's bussiness strategy has been, for the last couple of years, making big games easy to port to everything they can, with smaler projects sprinkled out win between probably just for PR reasons. They won't dedicate time for the Switch because they can't apply that instant-massive success formula to the Switch, due to how different it is, both in power, architecture and userbase.

Right, EA doesn't make a lot of moves for small gains per se.

I always take Call of Duty on Wii and Wii U into consideration. That's one of the most popular IPs on Xbox and Playstation, but it never did anywhere near as well on Nintendo platforms. There was a period it sold millions on Wii, but declined with each release until it only sold a few hundred thousand on Wii U.

I think some core EA titles could be profitable on Switch, I just don't think the incentive is that significant. Unless Switch is the platform that breaks trends and does really well with core games.



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