By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
bigtakilla said:

But technical conservatism is relative to the hardware at play. Nintendo used to know well what the limits to the hardware is relative to the game developed and obtain 60fps. I'm saying now their development paradigm seems to be more in line with other AAA devs. For whatever reason Nintendo is now saying "close enough" instead of refining to perfection.

I think you're blowing this out of proportion. We're not talking about a game that regularly dips below 30fps here, nor one of those games that "targets" 60fps yet spends a lot of it's time in the 40-60fps range, like Bayonetta. We are talking about a game that achieves a 60fps flatline the vast majority of the time, and has a few minor, fleeting, and infrequent dips, much like Smash Bros Wii U.

The kind of game this is also needs to be taken into account; there's a reason open-ended/non-linear titles like this are almost always 30fps, it's a considerable technical challenge to keep frametimes within a strict 16.67ms window at all times when moving around a large detailed world where the rendering load can vary enormously from moment to moment and new assets need to be constantly streamed in and out of memory.

You say their attitude is now in line with other AAA devs, yet I guarantee you almost any other AAA developer tasked with making this game would have shot for 30fps.

Oh, I certainly agree I'm being pitpicky. Happily admitted.