S.Peelman said: Finally got around to beating Ganon. I was putting it off for weeks. Months even, trying to complete as many other things as possible. But now it's done. I wanted it to be done before the expansion pack releases. Also, now I can finally buy the strategy guide because there's nothing to spoil anymore. But I guess those seeds just count for a lot then... The vivid, varied, realistic, majestic, grand and beautiful world is the best game-world I've ever played. The physics engine making it all the more enticing, giving you a level of interaction with it and an ability to think out of the box I've never seen. You are sucked into it, and there are no restrictions. The structure of the game is as such that even though you're never really told what to do or where to go, you're never at a loss for what to do or how to proceed, because no matter where you go there's always something to find and a new way to move forward. They've found the perfect balance. The Shrines and the Divine Beast were great, there's clever puzzles to find and because of the physics I've found clever ways of completing them. They all have a 'true solution', but I'm sure I've cheated my way through a handful with tricky bow shots, tight gliding manouvers and clever use of the four powers on anything in the environment, giving me a great sense of accomplishment. These substitutes for dungeons are one of the only smudges in the game's otherwise near-perfectly shining shell however, because none of these can really stand comfortably alongside real, long and themed dungeons of Ocarina of Time/Twilight Princess/Skyward Sword calibur. The same goes for the bosses, of which there aren't many, and none as epic as the best from other games. I liked the first phase of Ganon though, but with the second phase I think it's safe to say that Ocarina of Time retains the crown of containing the most epic endgame. |
:)
For me, it's the best game ever made. Like you, I didn't imagine a game would come along and challenge the status quo of my top 10 list. But here it is.
I agree the dungeons and final boss battle are on the weak side, but the organic open world, emergent gameplay, and physics engine make up for all of it.
The wildest thing is that there is room for improvement with the formula. The best game ever made (in my mind) could be made even better. It's almost scary :)