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The control responsiveness issues on the Switch version from the Japanese demo and the earlier E3 demo appear to be fixed. With that being said, the controls and physics for all three of the enemies just seems off. Modern Sonic is way too floaty, Classic Sonic drops like a rock, and the Avatar has really slippery controls. The stages that I have played so far are a bit too short and filled with pointless cinematics and QTEs. There is a lack of enemy variety (so far it is mainly generic Moto bugs, Egg Pawns, and Buzz Bombers). The Modern Sonic stages seem far more simplified compared to Generations and Unleashed. For example, there is no more drifting, thus everything just seems more linear and the trick system has been removed; these levels no longer feel as challenging as, say, Unleashed where you had to quickly dodge obsticles with boost, homing attack, drift and quick step (yes many of these mechanics are still there and you do still have to dodge things, but it is just far easier and much more linear). There are few bosses and the Infinite boss battles are too repetative.

Overall, it is definitely not on par with Mania but it also falls below Unleashed (or at least the Unleashed Generations mod for Sonic Generations which really refined the day stages), Generations, and Colors. It is an okay game and there is definitely fun to be had but the character controls (which, btw, for a 3D Sonic game I would say are worse than that of Generations and Colors; and those games did not really have the perfect controls either) and the level design (too short, too linear) are keeping it from greatness.