Slownenberg said:
Yeah exactly. What is the point of shaking in Mario?! I love motion controls. But they are only needed in certain types of games. Some games they are a huge improvement over standard controls, some games they are a small improvement or can co-exist along with traditional controls or just offer a new way to play, and some games are better off without them. I think the Switch has finally gotten the motion control situation correct, whereas the Wii the motion controls had to be used in every game because that was the whole point, with the Switch they are just another great feature of the system that sets it apart and above all other systems, just like the hybrid feature. But yeah in a game like Mario there isn't much point to them except for aiming when firing. It's a little bizarre that they make you shake the controller for a few things (not a big deal cuz you don't have to use it much but just weird) when they could have easily mapped those actions to buttons, allowing gameplay either with standard controls, or motion controls, or both together. Instead of forcing shaking for a few actions, I'm guessing that would suck in portable mode. |
Yeah, even as someone who generally loves motion controls, they just don't add much in Odyssey. Shaking to throw the hat isn't bad, but it just doesn't give the same satisfying feedback as flicking to spin in the Galaxy games. They don't damage the experience, but they don't really enhance it either.