| shikamaru317 said: Bethesda badly needs to drop Creation for their next game, it is so outdated at this point, it's a rebuilt Gamebryo, an engine that is over 20 years old at this point. Please for the love of all that is good in this world, use idTech 6 as a foundation for a new open world engine Bethesda. I want Starfield, or Game of Thrones, or Fallout 5, or TES 6 or whatever your next game is to look gorgeous Bethesda, gorgeous out of the box without having to mod the heck out of it first. |
It actually started life out as NetImmerse that Morrowind used.
That engine was bought out by another company, renamed, enhanced... And packaged as GameBryo which Oblivion used.
Bethesda had then altered the Gamebryo engine to such a degree within Gamebryo's framework of course, that they rebadged it as the Creation Engine.
That engine was first used in 1999 with Prince of Persia 3D, 18 years ago.
For retrospect... Call of Duty is still using a heavily modified variant of the Quake 3 engine.
idTech 6 is likely not capable of powering a game like Elder Scrolls, they are large, expansive games heavy in scripting and most idTech 6 games are not.
https://wccftech.com/idtech-6-supports-open-worlds-destructible-environments/
I think Bethesda at this point with the success that Skyrim has brought and continues to bring them... They should have the resources to build their own engine from scratch or bring such capabilities to idTech 7.

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