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Half-Life- Surface Tension:
This level was the original Half-Life at its best with clever design and set pieces throughout.

Half-Life 2- Ravenholm, Highway 17 and Anti-Citizen One:
The great thing about Half-Life 2 was that each chapter felt quite unique but still fit perfectly in the grand scheme of the game. Ravenholm's traps are brilliantly conceived whilst the atmosphere was more in line with a horror game. Highway 17 had some great moment with the buggy, gunship battles and the amazing segment on the bridge whilst Anti-Citizen One really makes you feel like a freedom fighter.

Deus Ex- Hong Kong:
Not really a level, more of a hub area that just had so much to do and so many different ways to achieve your goals.

Super Mario World-
Vanialla Dome 1: This just brings back so many memories. It's not even a particularly hard or specially designed level, it just brings back a lot of childhood memories. I also remember being amazed when we figured out the alternate exit.

Medal of Honour: Allied Assault-
Omaha beach: Technology has moved on a lot since then but at the time it was absolutely incredible.

Call of Duty 4- All Ghillied Up:
Not really known for its single player anymore but this was one of the most incredible pieces of scripted level design ever made.

Uncharted 2- Desperate Times and The Train:
This was Uncharted at its insane best. The collapsing building whilst in the middle of an intense battle and the sheer insanity of the train segment a couple of levels later.

Tomb Raider- The Lost Valley:
The very original Tomb Raider was enjoyable but fairly normal up until this point. The hidden T-Rex and velociraptors just upped the ante and was a pleasant shock to the system.