| Darashiva said: I actually don't get why it is such a huge issue for some people that third parties are being cautious about the success of a new console. There's never any guarantee that a console is going to be a profitable platform for a developer, and even if it would have been a success in Japan, one region isn't enough to justify a huge support for any console outside of niche titles and genres. |
My problem is that the developers werent cautious with the PS4, and that was a home console(Im talking about japan here, since the article is about japanese companies).I get if it were companies that dont traditionally develop for handhelds, but for these companies that do, I dont get why they didnt get in earlier.Nintendo handhelds(since Switch is part handheld) never sold badly, and developers that have games that are more portable centric, like Capcom with MH, are nowhere to be seen(MH XX port doesnt count.That game is a port of an port of an expansion.I lost count of how many times Capcom resold that game).Which, if you ask anyone here, would be a garantee that would sell well on the Switch.
Thats whats mindbogling.The part why its ok to go early to other consoles, or at least offer decent support, but not for the Switch, which would also be a safe bet.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







