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vivster said:
The biggest question nobody ever asks is "why the fuck should we care?". If you are not able to present a compelling product at an affordable price without niggling your customers about more money at every corner maybe you suck at business and should move on to other things.

But no, this isn't about not making enough money on a game in the first place. Plenty of "failures" turn a profit. This is about not getting the maximum amount of money. And thanks to people who always fall for those myths that those poor poor billion dollar companies spout all day we have shitty lootboxes and shitty consoles that are apparently a necessity or else everything would collapse.

Fuck them and fuck everyone who defends them.

Like Jim Sterling put it: They don't want to make some money, they want to make all the money. And if they can't make all the money, they don't care about it at all.

DLC, Microtransactions and Lootboxes are used to make more money and to flatten the income curve so the investors don't see the business as risky. And it works, sadly not just with kids, but I know a couple of persons in their thirties who buy these things on a regular basis