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If you make a game that needs to sell more than 3 million units to make some profit and it isn't part of a major franchise you are making it yourself way to hard as publisher or developer. Most AAA SP games turn into profit after breaking the two million mark. Besides that still leaves a budget of around 35 million make an appealing game. Should be pretty doable if not you just sick at making appealing games.



Please excuse my (probally) poor grammar