Conina said:
Why should there have been hate with passion? NES was just another platform for EA and until the 1990s their focus was on home computers, not consoles. In the early 1990s they expanded to consoles, which included the NES and SNES, and before that they licensed some ports to NES (f.e. Skate or Die & Ski or Die). The NES even got an exclusive in 1990: https://en.wikipedia.org/wiki/Skate_or_Die_2:_The_Search_for_Double_Trouble |
Trip Hawking avoided making games for the NES because he did not like that it was a closed system. So he tried to avoid it as much as he can. Here from the horse's mouth.
Sega-16: According to Steven Kent’s Ultimate History of Video Games, you had a certain “disdain” for consoles, and refused to publish for the NES because you would have had to tone down your games for the hardware. The Genesis, however, was much better suited for PC ports. How long did it take you to recognize that the 16-bit console market was worth getting into?
Trip Hawkins: Other than Acclaim, all the American publishers avoided the 8-bit Nintendo and had disdain for their model. None of us at that time appreciated how license fees could be used to subsidize hardware pricing and marketing, and thereby help companies like Nintendo build an installed base.
http://www.sega-16.com/2006/08/interview-trip-hawkins/








