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I loved Mario 3D Land, due to the 4 playable characters, the cat suit, etc.

However, I feel like with ALL of the little Mario 2 nods it had, those 4 characters, another world run by fairy looking folk, the cherry power up, being able to pick up and throw things, etc.....that they didn't go hard enough. What I personally would have LOVED, is if they had just gone full on Mario 2, made the land you go to Subcon, put all of the old Mario 2 enemies (Shyguys, Sniffits, Pidgets, Ninjis, etc.) in the game, including bosses like Mouser, Triclyde and Fryguy (and WART goddammit). To me, that would have put a GOOD game over the top, and made it more memorable. Instead, it's just Bowser again, except this time he wears a cat suit and drives a car.



The best all around 3D Mario I've yet played, is Mario Galaxy 1. That experience, for 2007, even on Wii hardware, that was one of the prettiest and most innovative games of that entire gen, hands down. In fact I wish they would have continued using that more "organic" art style for 3D World and Odyssey. I wouldn't say I LOVED the gravity/planet physics deal, but it was neat at times, and certainly innovative. The game was just a lot of fun, with some great boss battles, great music, great controls (outside of Luigi's slippery ass), etc.

I did not, however, honestly care all that much for Super Mario Galaxy 2. It's an okay game, don't get me wrong. Just felt like a wasted one. It was essentially Mario Galaxy: Lost Levels, with some harder/more fucked up level designs, and a half-working-correctly Yoshi thrown in because why not. Personally, I liked Mario Galaxy 1 a LOT better. And for that matter, playing the Mario 64 remade level in Galaxy 2, just made me wish that instead of giving us Galaxy 2, they had given us a FULL Mario 64 remake with the Galaxy engine like that. I would have been far more excited for that, and likely enjoyed it more.