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Slownenberg said:
so it's basically because nintendo doesn't use voice acting and the art style in most of their games aren't super realistic so they don't need super super detailed textures. This saves a lot of space!

I'd much prefer to not need to download 20-40+ gb per game just to get voice acting and super super detailed textures. Playing Mario the textures look great, they get a little fuzzy when you put something right up to the camera, but that is perfectly fine, it's a video game not real life!

Sure it'd be nice if the Switch had like 128gb of internal storage, but that wasn't possible to hit the given price point. So that's fine. I'll eventually get like a 200gb sd card and I'll be set no problem.

The gaming preference of Nintendo fanbase is the reason of lack of 3rd party support, so we can't really complain of one side on both accounts.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."