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SvennoJ said:
DonFerrari said:

At some point we may truly get to sound and pixelcount that is already "all we need"

The new Pixeljunk VR game Dead Hungry is 545 MB, there's probably smaller than that. Yet a 100GB game must be 200x more fun!
"All we need" is still very far off. Proper full spectrum holographic video is still sci-fi.
Plus we need gigapixel textures like these https://www.theverge.com/2016/5/17/11686296/art-camera-google-cultural-institute :)

It ain't fun until you can zoom in on the dust particles on the walls. (looking at you gts, modelling air vents in the car interiors... you got me, that's what I'm looking at while racing)

On topic, why be unhappy when you actually get to see a real difference. When I got the ps4 pro, try as I might, I couldn't see much difference between between downsampled and normal 1080p on a 1080p projector. At least with the X you should still see some actual benefits on a 1080p screen from improved textures.

Sure the size doesn't mean enjoyment. And sure it can always improve... but I was talking about sound quality and pixel+IQ (sure raytracing and even more advanced will take even more)... but for regular people it is quite close already.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."