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Wyrdness said:
DonFerrari said:

Those 80M pirates that bought almost 4 games per HW... and DS also had piracy.

DS piracy was not even close to PSP's level and Nintendo were actively fighting it as well, 4 games per hardware isn't exactly something to write home about either.

guiduc said:

I... don't think PSP was successful due to being a piracy tool. That's undermining Sony's merit.

Software-wise it wasn't the most bountiful handheld (outside of Japan) - but it was new, fresh and was a change from Nintendo's offering.

Only merit Sony had with the PSP was that it woke Nintendo up to possible competition as far as handling the PSP goes they did an aweful job with it the platform was carried entirely by the homebrew scene in the west as Sony had little drive to push the PSP this carried over to the Vita only the latter had no homebrew to save it. Software not being bountiful highlights what I mean, I owned a PSP from launch as well the platform after a year for many western owners was used for emulation and such.

So 3DS selling less than 5 games per HW and DS selling less than 6 is equally bad right?

Explain to me a platform that fighted piracy so much better and had several pokemon ending only 2 games ahead of PSP, and 3DS just 1 is bad right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."