Wyrdness said:
PSP was successful due to factors like piracy though the biggest killer app for PSP wasn't any game it was home brew which is why software sales in the west were dreadful as people would rip games put them on memsticks and sell them on ebay with the homebrew software, PS1 games like FF7 were running on PSP years before any official announcement and release. In the end it wasn't competing on its own merits but an exploit people were using this is a big reason Vita fell off so hard because Vita ended up having the same problems competing only this time the was no homebrew scene to save it |
Those 80M pirates that bought almost 4 games per HW... and DS also had piracy.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







