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Wyrdness said:
DonFerrari said:

Rol, You know I'm not talking about putting the same chipset of PS5 on a portable, because if whatever PS5 have could be portable then PS5 would be to weak.

I'm talking about making a HW that is compatible in technology that with design philosophy from the begining all games can run on it on smaller resolution, IQ, etc.

If companies can make SW that scale back naturally from docked to undocked and that adapt to different models of cellphones and PCs they can make one that play on 2 HW with fixed capacity.

4K an High on PS5, 1080p on Medium for Portable already give some breath room for the HW.

PSP was fairly sucessful Rol, so it isn't impossible to compete. And being totally compatible already nulify any need of the devs to be really worried with portable, as long as they do the dialback that covers it, they are already doing it for PS4 and Pro

PSP was successful due to factors like piracy though the biggest killer app for PSP wasn't any game it was home brew which is why software sales in the west were dreadful as people would rip games put them on memsticks and sell them on ebay with the homebrew software, PS1 games like FF7 were running on PSP years before any official announcement and release. In the end it wasn't competing on its own merits but an exploit people were using this is a big reason Vita fell off so hard because Vita ended up having the same problems competing only this time the was no homebrew scene to save it

Those 80M pirates that bought almost 4 games per HW... and DS also had piracy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."