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RolStoppable said:
DonFerrari said:

That is why I put 10", Switch is a lot ticker than a tablet and I see no issue with that.

But I agree with you that it would be quite complex to make a PS5 portable reading full size BD, but perhaps they will be able to have mini BD with 8 layers that could replace the BD of PS5 need.

On the size of the reader, PSVita and PSP used discs right? So Maybe they don't need to that thick.

Sony is the one that need to make it happen, I am just saying they could be enthiced by Nintendo success with Switch.

Vita used cards.

But another big problem is that a portable PS5 won't be feasible. If fitting such a chipset into a small case would be possible to begin with, you'd still get the problem of overheating, plus the problem of battery life.

Putting out a portable PS4 after 2020 is at least within the realm of being a realistic possibility, but that in turn means that Sony would be competing with old games against Nintendo's latest and greatest. That wouldn't hamper Switch sales.

Then you have to consider that Sony is reliant on AAA third parties, but those companies loathe handhelds. You can't expect more than token efforts from them and the games would take on the form that we can see currently on Switch where physical games aren't actual physical games. Or the games could be like Call of Duty: Declassified which was laughably bad.

All things considered, it's extremely unlikely that any company will be enticed to directly compete with Switch because that would mean that they have to compete with Nintendo on the portable front and so far Nintendo has killed off all competitors that dared to challenge them.

Rol, You know I'm not talking about putting the same chipset of PS5 on a portable, because if whatever PS5 have could be portable then PS5 would be to weak.

I'm talking about making a HW that is compatible in technology that with design philosophy from the begining all games can run on it on smaller resolution, IQ, etc.

If companies can make SW that scale back naturally from docked to undocked and that adapt to different models of cellphones and PCs they can make one that play on 2 HW with fixed capacity.

4K an High on PS5, 1080p on Medium for Portable already give some breath room for the HW.

PSP was fairly sucessful Rol, so it isn't impossible to compete. And being totally compatible already nulify any need of the devs to be really worried with portable, as long as they do the dialback that covers it, they are already doing it for PS4 and Pro



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."