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Zekkyou said:
Alkibiádēs said:

I'm making comparisons that make sense, you're just making non-sensical or even false comparisons. 

Aren't you a mod?

Compare BotW with something like Skyrim on the Switch, then we'll talk (it's around 14 GB which is acceptable, but then again, Bethesda has been the only major third party publisher that has made an effort with releasing decent games for the Switch). 

Some might say i'm make an intentionally ridiculous comparison in response to someone who dismisses any points they can't objectively respond to, and who opts to shift the discussion rather than address basic concepts like 'more complex graphics result in larger files sizes', but i assure you, those people couldn't be further from the truth.

Now if you'll excuse me, i need to make a thread angrily questioning why i have to sit around waiting for a 5.7GB SMO download when M64 was only 54MB. It's insulting behaviour from Nintendo.

So what's so complex about Crash Bandicoot's graphics then? Extremely linear level design, fixed camera and 30 fps. Not a lot of voice acting either, yet its size is humongous compared to Nintendo's HD platformers. 

A Hat in Time takes up 5 GB yet Wind Waker HD only takes up half that space (a very similar looking game I might add). 

Sonic & Sega All Stars Racing Transformed takes up around the same amount of space as Mario Kart 8 Deluxe yet it only has 20 tracks compared to the latter's 48 tracks.



"The strong do what they can and the weak suffer what they must" - Thoukydides