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Normchacho said:
Alkibiádēs said:
It IS a lack of effort/laziness/not enough talent or skill.

Crash Bandicoot N'sane Trilogy for example has a file size of 24 GB. Is anyone really going to argue that Super Mario Odyssey, The Legend of Zelda: Breath of the Wild or Xenoblade Chronicles 2 are smaller games then that? I can give you many examples by the way.

Crash has wwaaayyy higher texture quality than anything on the Switch. Like, by a generational margin. Not to mention like 2.5 times the resolution of games like Odyssey.

It's an extremely linear platformer, I don't see anything on that game that couldn't be done on the Switch, besides the resolution perhaps. 

Have you ever even touched a Switch game? Take a look at the Lost Kingdom in Super Mario Odyssey, it has some impressive lighting, texture work and water shaders. 



"The strong do what they can and the weak suffer what they must" - Thoukydides