irstupid said:
Well yes, obviously with advancing technololgy you can do things you couldn't before. Those same 1-3gb PS2 games could be done way smaller today. The point though is more that through time, Nintendo has been consitently much smaller, or at least stayed small. We just had Splatoon 2 and Mario Odyssey release and both are like 3-5 gb in size. I'm not in the mood to look up older game sizes, such as those on the gamecube. But regardless, Gamecube as more powerful than teh ps2 and had better looking games. Their discs were capped at 1.5 gb. PS2 wasn't outrageous, as you said average was 1-3 gbs. So lets say for argument sake that the ps2 and gamecube looked identical in visuals and also same size. Lets look at next gen then. PS3 starts getting like 20 gb games or more. Wii still sits around 1-5 gbs. The Wii U the same. (a few exceptions) Look at PS4 games. you are now in the 50-100 gb range for a game. The Switch still around 5 gbs per game. You bring up advancign technology and effeciency as to why we can't compare Switch size to PS2 size. But I use that same argument to say that PS4/One are not taking advantage of the advanced tech and efficiency. THey are looking lazy. |
And you don't think it might have something to do with the type of games Nintendo is doing compared to AAA games on other platforms? Key word here is "assets".
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