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RolStoppable said:
DonFerrari said:

But having a patch was already enough to shit on X360 and PS3 if I'm not wrong and I know I aint (although I do get baffled when games have 15GB day one patches).

Yes, huge patches for bug fixes are frowned upon, and rightly so.

XCX has an optional 10GB install to speed up loading, but because Wii U can't install from disc, it was a download instead. The digital version of XCX didn't need the extra 10GB because it was loading its data from internal SSD or external HDD to begin with.

Certainly a similar action made by other platform holders would have been beaten down, like all the bitching about PS3 mandatory installs (that X360 later become adopting for improved loadings anyway)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."