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Zekkyou said:
DonFerrari said:

Weren't patches things of devs that doesn't care about the quality of their games and launch buggy games to maybe correct later? Like a good game delayed will still be a good game and a bug game launched earlier will always be bad?

Being serious for a moment, no, XCX is one of the rare occasions where the patches aren't because of bugs. Monolist Soft are an incredibly skilled developer (they even helped with BotW), not many could pull off something as technically ambitious as XCX on the WiiU. It did, however, have to be quite heavily compressed to fit onto a WiiU disk, which resulted in some pretty awful loading times, popins, etc. So to make up for that, you have the option of downloading up to 10GB in patches (or 'Loading Packs') to resolve some of those issues.

So it make the game game much over the threashold OP claim Nintendo games can do and 3rd parties are unable to.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."