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RolStoppable said:
DonFerrari said:

Weren't patches things of devs that doesn't care about the quality of their games and launch buggy games to maybe correct later? Like a good game delayed will still be a good game and a bug game launched earlier will always be bad?

Don't let yourself get trolled by Zekkyou. XCX didn't have a 10GB patch.

But having a patch was already enough to shit on X360 and PS3 if I'm not wrong and I know I aint (although I do get baffled when games have 15GB day one patches).

LivingMetal said:
This reminds of the N64 days when Nintendo's titles were the best looking while third parties struggled to keep up. I'm not saying that all third party titles had the developing talent that Nintendo is. But what I am saying is that Nintendo hardly assisted third parties in developing software for the N64 until later in the N64's life cycle. I don't think this is the case anymore thankfully.

I would be hard pressed to think Switch games of Nintendo look better than 3rd parties out there.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."