I wouldn't object to Nintendo giving some lessons about compression to the rest, yeah. It's kinda insane how ever since Metal Gear Solid 4 developers have got incredibly lazy with blu-rays and just throw the data inside since it can hold it all. It wasn't as problematic back then because digital was barely starting to take off on consoles (and things were starting, so I can understand first batch of games in the generation being experimental with blu-rays sizes), but given the current climate, it's absurd how these games keep pulling massive GBs in size that could dramatically be cut short in some cases.
Nintendo should also give Monolith Soft some lessons as well, to prevent a Xenoblade Chronicles X situation again.







