| V-r0cK said: There's a lot that can be said about this but ultimately if all 3rd party games goes down this route and there's no 'good' way around it then it's really just Nintendo's fault. They must taken into account of this well before releasing the Switch unless they're that stupid. Lets hope the new Switch upgrade model will have a much larger internal storage too. |
But but but Nintendo listened to the 3rd parties. The Switch isn't a system made only for Nintendo needs.
JRPGfan said:
Alot of it is art style and low texture sizes for nintendo games..... WWE 2k18 is going for realism and high quality textures, it ll take up space. What they should have done is made smaller uglier textures for the WWE 2k18 switch version, so the game didnt take up as much space on it. |
And then Nintendo fans would call it a subpar port and not worth of buying, would do great.
Also reminds me back of discussion that Nintendo games can't be considered AAA games (not on the quality or fun, but assets used and budget put into it)

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







