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zippy said:
Shaunodon said:

Why do people keep repeating this fallacy.
Internal storage has nothing to do with companies not putting a finished game on the cartridge.

 

I'm still gonna pick this up like I planned to, since a 14GB download won't stop me from being able to play on Switch; and my principles don't stretch so far that I'd avoid a game based on one shady business practice, and some inconvenience with having to manage an extra download.

This isn't gonna help my argument much, but I already own the complete/whatever-it's-called edition on PS3, which I haven't got around to playing yet.
The reason I'm now gonna pick it up and play it first on Switch, is because I want the extra portability, and to give Rockstar a reason to make more games available for that purpose in the future.
(I could also get the game on PC, PS4, Xbone, 360 even)

Gamers who only play on Nintendo systems can't just complain about lack of third party support, then when a completely playable version of an unexpected game releases, choose to avoid it on principle because one d*** decision by Rockstar.
They have no reason to make any ports for Switch; I'm not sure you noticed, but Rockstar are pretty successful without the Nintendo crowd.

If you want future big third party games on your system, then you just have to put up with s*** like this for a while, until you prove there's a worthwhile market on Switch for these games, and you actually have the leverage to demand proper quality.

(Doesn't mean you buy broken or outright incomplete games at launch, you obviously shouldn't go that far. Nor should you buy games you don't actually want to play.)

 

unfortunately modern, ambitious 3rd party games require more and more space these days, and Sony/Microsoft compensate for this by including sufficient internal storage. I will be getting LA Noir for my Switch, as well as any other multiplat that interests me due to portability, however being able to play them will now require me to purchase a micro SD card. Not a massive issue, but another cost I believe could have been avoided, its not entirely the fault of he third parties and I can see why as a business they will go for the cheaper card option when they are not guaranteed big sales. This is a scenario where, because these games will require external space to play them it will hamper sales and low sales will make third parties chose a cheaper option and thus the cycle continues. Sufficient internal storage would have gone some way to bridge that gap in my opinion.

This sentence doesn't make sense. The only reason it requires external space is because they chose the cheaper cartridge in the first place; if they wanted to see the true sales potential, they could have put the whole game on a 32GB cart and eaten the cost (they're already charging $10(US) extra anyway).