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RolStoppable said:
Quality.

Every company would love to have pricing like Nintendo, but it's usually not feasible for them because the market catches on and realizes the lack of quality. So what those other companies fall back on is DLC and microtransaction madness in the long run while upfront they offer crazy special editions to squeeze more money out of early adopters.

The same logic (quality) applies to much older games. Companies like Atari and Sega have offered mini-consoles long before Nintendo started, but the former didn't garner much attention while Nintendo's mini-consoles are scalper heaven despite having much, much, much higher supply than the counterparts from Atari and Sega.

This is completely false. Even the garbage half of the catalogue still remains at or near its initial MSRP well after release even in cases where it's completely flopped (as were the case with many late Wii U and 3DS titles). That said, at least Nintendo games go on temporary sales more often. I purchased Smash, MK, and Tokyo Mirage Sessions all at $30 and below on sales. I only imagine that Switch will have the same situation this Christmas or next.



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