DonFerrari said:
The game is 30 fps by choice. Because even if they choose 60fps they would still have more HW prowess than Switch (and obviously WiiU). Because R&C came at the time WiiU was the main Nintendo HW. Switch should be stronger than PS360 (many times? Not at all, even PS4 isn't much more than 5-6x stronger than it), yet any game Nintendo make for realism today would have to compare to PS4Pro and X1X, and on that they would be a lot behind and besides they not having experience the HW limitations would be an issue. But since Nintendo fans say graphics aren't important, so a UC2 level of graphic would already be plenty satisfactory on Switch. On Nintendo doing more cartoonish, that depends. They done what would be the best possible at the time. And Donkey Kong and Killer Instinct at SNES were "photorealistic" approach allowed at the time. So for before 3D and the first 3D gen there really wasn't much anyone could do to push photorealism. I remember that when PS2 came the thing everyone was looking at was cellshaded and how some fighting games were looking almost as good as their anime version. From GC forward it was already possible, but Nintendo stick to their gun for one they are more proficient on cartoony, it cost less. demand less and all other things that can make people come to VGC of all places and because they preffer cartoon or like Nintendo games more put a comparison on the graphic level. Sorry but most Nintendo games I see have very blend textures, they look colorfull and vibrant, but very little detail compared to the other platforms. And that is why I mentioned RC. Besides the 30fps not bothering me at all. |
Switch is 393 GFLOPS when docked with 1 GFLOPS Tegra is 30% faster than 1 GFLOPS ARM. Switch can run Unreal Engine 4, PS3 is not but i think PS3 is around as Switch power because you said so







