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bigtakilla said:
Zekkyou said:

To be fair (hurr), SMO does appear to be far more technically ambitious than the average 60fps Nintendo title. So while the overall performance profile is sub-standard for them, i don't think it's from a lack of effort. If they'd been more technically conservative like in Splatoon 2, MK8D, ARMS, etc, i expect we'd be seeing their more standard results. It's nice to see them experiment with their tech a bit more.

Essentially not a lack of ambition, but neither is it the lack of ambition of any other dev that fails to make the golden standard Nintendo has set. They just both merely fail at doing so.

I think we might be talking about slightly different things. I'm talking about in-game tech relative to overall performance profile (image quality + frame-rate), which is where Nintendo tend to be fairly conservative. Hitting perfect locks is almost impossible without a degree of technical conservatism after all (you have to 'waste' a lot of resources to guarantee it never falls below your target no matter the scene complexity). Looking at your other comments i think you were referring purely to 60fps?