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GhaudePhaede010 said:

U did not rewrite Wii U's history. I said a console is quantified by its games. Wii U has good games? Then the console is worth purchasing. That is not revisionist history; rather, that is the fact. 

Software sells hardware is certainly a true statement but there is alot more to it than just that.

Software output, marketing/advertising, hardware concept, brand/image & price are extremely important in selling a device.

Software output-Wii U frequently had multiple month long droughts between major releases while Switch has had a major 1st/2nd party exclusive basically every month along with a ton of smaller $15-20 indie titles to fill in short gaps.

Marketing/Advertising-Wii U was almost exclusively marketed towards families on childrens networks while Switch is aimed at multiple demographics and advertised all over the place.

Hardware concept-The gamepad really added nothing new or exciting and could only be taken a room or two away from the console which made it come off as a gimmick while the ability to seamlessy transition from home to handheld play is a desirable feature and well executed.

Brand/image-Wii U gamepad had the appearance of a cheap educational children's tablet and was commonly mistaken as an expensive Wii add-on while Switch looks like a sleek and modern device with its own brand.

Price-You may be thinking, "Wii U & Switch both cost $299, how is that good for one but bad for the other?" Well this one relies on the other 4 points. If a device has a steady flow of desirable software, is well marketed, has interesting special features and an attractive form factor than $299 is a solid price but if all those things are lacking than it will be deemed too high.



When the herd loses its way, the shepard must kill the bull that leads them astray.