mountaindewslave said:
if we're being realistic Nintendo does actually step up to the plate and bat for good third party games quite often. Especially with the likes of Capcom, I know Nintendo has often handled the marketing end of things almost exclusively and is a big part of why that franchise got so much attention on their platform from users. After Nintendo posted that killer dev insider video on the Switch "Doom" port the other day, the game also skyrocketed up into the top 50 or so best seller video game list on Amazon. Nintendo has proven themselves with third parties but in the end it requires a GOOD effort port and working with them. Bethesda is showing exactly how to do that. If you pull an EA and just sort of sloppily throw a game onto a Nintendo platform without caring (like Madden or CoD (Activisonbutstill) in the past) then there's no reason to expect something to do well. BOTH the platform holder and the third party dev need to put work in anyway sort of a moot point though because no one really wants Lawbreakers at this point in time. If this was a discussion about Overwatch that'd be different... (which if possible as far as the tech I could totally see getting brought over eventually, Rocket League coming made it pop in my head) |
Quite often? Are you sure? And does the userbase answer back?
Last I checked Multiplats on Wii sales were pitifull for 3rd parties, and while vgc numbers aren't really there for PS1 and 2 eras, Nintendo had some 3rd party games and they didn't really set good reception and sales.
And the fault of the hardness to port to a lot weaker platform is on the 3rd party as well?
routsounmanman said:
Creating a healthy environment for third parties =/= promoting and selling their games (which in fact, is something that Nintendo have done for large scale and profile third party games). They have already achieved the first by providing easy development and a large install base. |
Which easy development and large install base are you talking about? Because nintendo done both really only for portables and there they have support.
It's funny how most Nintendo fans think 3rd party go out of their way to lose money by avoiding nintendo.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







