VGPolyglot said:
Maybe he didn't want to release Titanfall 2 without severe consequences. Doom as it is had to have its framerate halved. |
That would be somewhat legitimate except:
A) seeing as how it is less advanced than Doom, 60fps may not be out of the question
B) Titanfall 2's gameplay would be effected much less by the drop as it is much slower paced than Doom
C) they released it on PC where undoubtedly many tens of thousands if not more are playing at 30fps since PC builds vary wildly.
No, the reason is what it has always been: EA is the publisher and as has been *thoroughly* demonstrated, when it comes to the Switch EA just can. not. be. bothered. I mean, not only is Titanfall 2 not as impressive to look at, it hits 60fps much more consistently on Xbone - meaning it is demonstrably less demanding - and runs on the freaking Source engine and doesn't even make use of full physically based rendering and lighting.
So yeah, I think my original post was fittingly toned :P







