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@bored4life

Your mixing opinion with reality a bit; as in your fusing them together.

FFCC didn't sell well because the selling point wasn't a selling point. No other reason.

In fact heres a nice linky proving it's not canceled:
http://na.square-enix.com/ffccnews/?p=47

That should pretty much /thread

Next I want to drive the point that Square knew FFCC was seen as a multiplayer game, which it was and wanted to drift away from that.

This link is the man himself:

"Itahana: There's a much more action oriented take. The key differences are that the previous games focused on multiplayer, and Crystal Bearers will be a more single player experience."
-Interview with Toshiyuki Itahana, Crystal Bearers Director, IGN, May16, 2007
http://uk.ds.ign.com/articles/789/789024p1.html



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