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AngryLittleAlchemist said:
curl-6 said:

Panic Button (among others) talks about developing for Switch. Some tidbits on porting Doom:

"It’s been hard," Creighton says. "Wicked hard. But I would expect it to be. This is a title that is so frenetic and action-packed and gameplay-pure that getting it to work correctly on the hardware is really important to us, and we spend a lot of time trying to make sure it measures up from the lens of ‘does it feel like Doom?’”

And for Creighton, the Switch offers him something both as a gamer, and as a developer. 

"As a gamer, I like the hardware," Creighton says. "A lot. A lot. A lot. As a developer, I’m grateful to be bringing games people don’t expect to the hardware, and when they’re announced, people say 'Wha–?!' and then 'Oh, that makes total sense.' This might sound defensive, but I’m bummed some gamers focus on framerate or resolution, and don’t focus on, 'Is it fun?' or 'Does gameplay feel good?' I know we’re working hard to bring quality games to the hardware for which we develop. To make them enjoyable on the TV. To make them enjoyable on the go. I’m proud of my team. We’re working hard, we’re not cutting corners, and we’re not leaving anything on the table."

http://www.gamesradar.com/the-big-story-here-is-how-much-better-it-is-than-nintendos-previous-consoles-what-its-really-like-making-games-for-nintendo-switch/

It being "wicked hard" to port the game over isn't exactly what people want to hear, but yeah it's to be expected.

Well yeah, a game designed to push PS4/Xbone is naturally going to be hard to port to a considerably less powerful platform, nobody should be surpised to hear that.