By using this site, you agree to our Privacy Policy and our Terms of Use. Close
freebs2 said:

(1) It's true those game are already popular, the thing games need to be warmed up is the idea of playing those games on a Nintendo system instead of a Ps4.

(2) Even considering the Switch is more adevanced than a Ps3, the benchmark for comparison for those kind of experiences is not TLOU anymore, it's UC4, Horizon, by the time those theorical 1st party titles are finished they will be compared to the likes of Red Dead Redempion 2 and TLOU2. As for the metioned Wii games Resident Evil actually did quite well because the series already had an history on Nintendo systems (on the Gamecube).  COD was so popular it could sell some decent number on any system, still doing quick math on vgc numbers the Wii iterations of the game accounted for 4% of the total console sales (not even counting PC), it's very hard to sustain those games conviced any COD fan to buy a Wii.

(3) We have to agree on definitions here. If by console-like experiences you mean "linear action games with an high enphasis on narrative and presentation" like I stated before, no the Switch hasn't proved anything since there isn't a single game on the platform that fits that definition. Also due to the hybrid nature of the console what is established for handheld gaming isn't necessarily or completely appliable to the platform.   

(1) M rated games on a Nintendo console is not a new or alien concept. Wii had them, Gamecube had them, N64 had them, even Wii U had them. I don't see why Switch owners would need to be warmed up to the idea. They seem fine with the imminent arrival of Skyrim and Doom.

(2) They don't need to be PS4 calibre graphically, just like RE and COD on Wii didn't have to be PS3/360 calibre graphically. It's less about any particular one being a "system seller" and more about the combined effect creating a more comprehensive, diverse, and appealing library.

(3) Even at this early stage in its life, Switch has successfully played host to traditionally "console like" experiences with games like Breath of the Wild and Splatoon 2 that hadn't really proven successful in the portable space before. I see no reason why a game being linear and narrative focussed would suddenly rule out success.