AngryLittleAlchemist said:
Funny, because Nintendo and Sony both say otherwise |
Do they? I've not heard that.
Nintendo games, generally speaking, do not have the mega budgets of AAA multi-plats that've we've all become accustomed too. As for Sony, they're supporting an ecosystem, so their investment decisions, and the math involved in them, are different than those of most other publishers.
| AngryLittleAlchemist said: Let's be honest, the real problem here is that people have such a linear way of thinking to defend these companies. "Oh, games cost more to make now? Well, I guess this validates the companies in either increasing the price of games or adding microtransactions!" Bullshit. There are 3 things to consider when talking about this: 1 ) Games not increasing in price for years is justified because the consumer base for games is expanding almost all the time, meaning that long running franchises or new IPs are quite regularly selling more or gaining stable profits from small decreases in popularity. There's also more legitimate sources of new revenue streams, like DLC or expansion packs. 2 ) Singleplayer games most likely don't have the budget of multiplayer games anyways 3 ) Mismanaging budgets is a bigger problem then game's just "not costing enough" or lacking microtransactions and 4 ) In this fucking case ... it's a fucking Star Wars game like Uncharted ... FUCKING. STAR WARS. UNCHARTED |
I'm not interested in defending VG publishers or developers. I'm simply explaining the reality that many people seem to ignore. Games exist for one reason only - to make money for the shareholders of the companies involved. If they can't make money, you and I can't play them.








